Once you have one of these three materials, head to the Fabricator on your lifepod. These are the materials needed for this builder tool: You’ll just need to collect the proper materials for it. You can immediately craft the Habitat Builder as soon as the game starts. To build components for bases, you’ll first need the Habitat Builder. You can even count up exactly what materials you are going to need.Exploration and base-building go hand in hand in Subnautica. You’ll need to scour the world for resources if you want to build your desired components, thus completing your base. Saves a lot of frustration, maybe some wasted materials. No oxy, food water, worries while you are scratching your head. Try out your base configuration, what will work, what won't, in Creative first. It is always best when doing complicated or tight construction to start a Creative instance. Note that earlier in this thread there is a solution given where you build the Moonpool first, and put a Reinforcement on the Moonpool side of the potential connection point.īut you could try it. (Those are also the only spots where you can put hatches / windows.) But you can only connect to the the two narrow sides. Scanner Room = 1 x 3 grid squires, total 3. Moonpool = 2 grid squares x 3 grid squares, total 6, with nothing underneath for the height of 1 (?2?) construction element (i.e. Observatory = 1 construction grid square, BUT.you cannot have any other structure in an immediately adjacent construction grid square, except for the side with the hatch/corridor connection. I-tube, L-tube, X-tube, T-tube = 1 construction grid square. Platform = 4 construction grid squares (so, no, you can never put an MPR centered on a Platform.) MPR = 9 construction grid squares (including room for connection/hatch stubs on every side.) The MPR under some conditions will accept a corridor connecton on a non-primary side. Then, when positioning the MPR, see if you can rotate it 45 deg. (without a mod it can only be placed in one orientation anyway. If you have at least one tube in the connecting corridor, then you can put a Bulkhead and a pressure door between the Moonpool and the rest of the base, limiting flood potential. Moonpools seem to attract more dings and collision breaches than any other part of a base. I always find it best to stand off a Moonpool from the rest of the base by 1 I-tube or more. If you have the room, you could try offsetting either the Moonpool or the MPR by another I-tube on the corridor you DO want to connect, so that the connection points don't match up. the length of 1 full I-tube), between the point where an MPR hatch stub would reach to (about half an I-tube length) and the point where a Moonpool hatch stub would reach. The MPR should not attempt to connect to the side of the Moonpool, AS LONG AS the distance is at least one full construction grid square (i.e. Strange that it has no problem deleting a walter filtration machine, reinforcement, window, hatch, and just about everything else, without giving you a refund, but a locker, no, it wont auto delete that, it just wont let you add the new room all together.ĭoes anyone know any way around this at all? Then i tried placing a locker on the inside of that wall, but now the game just wont let me place the new room. Ok, I tried placing a window on that wall, and still the new room auto connects, deleting the window without refund. Some rooms you may not WANT to connect, as in my case, I absolutely need that wall that the game seems to want to force a room connection on me.ĮDIT: I even tried adding a hatch to that wall, and again, the new multipurpose room decided that I should not have the hatch there, but rather a corridor connection, once again DELETING my hatch, and not refunding the materials it took to build it.Įdit: Odd. Is there any way to stop a multi-purpose room from automatically throwing up corridors to connect to every single available room? I also tried to set up a temporary water refiner on that wall, and still the new multipurpose room auto-connected and deleted my water refiner (again, deleting it WITHOUT refunding the materials it cost to build it). I have tried putting a reinforcement on that wall, and the new room still auto connects, deleting my reinforcement (and I lost the 3 titanium and 1 lithium that reinforcement cost). I need all 7 walls in the other room, and a connection to the new room would remove that 7th wall. So I do not want a corridor connection between that one and the new one I am trying to construct. My problem is, I need to build one multipurpose room off of another, and there is a 3rd multi purpose room near by that I I have a specific intent for. But this one is in a somewhat tight location, so I had to alter my design a little. I am building an outpost (4th outpost apart from my main base) and I generally use a set layout for my outposts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |